The following tutorials are designed to explain and guide you though the process of setting up various types of custom RealFlight content. Modeling techniques and texturing methods will not be covered by these tutorials. Instead, they focus on subjects specific to RealFlight. With that said, these tutorials assume prior knowledge and familiarity of the basic user-interfaces of both RealFlight and the respective 3d programs and image editing software.
In developing the KEmax plugin, our goal was to provide users the same tools and features utilized by artists here at KnifeEdge Software. In order to utilize this toolkit, you will need to have Autodesk's (formerly Discreet) 3dsmax installed on your computer. Our plugin based exporter will allow you to export a model from 3dsmax and into RealFlight. It is important to note that the actual aircraft modeling may be performed in any 3D package. However, the final mesh must be brought into 3dsmax prior to export. This is the only application we support at this time, though we have written a guide for Blender users. See below.
Before we begin, please ensure that you have performed the following steps:
A general overview of the concepts and procedures for setting up an airplane model for export.
A general overview of the concepts and procedures for setting up a helicopter model for export.
a guide to creating and importing custom airport objects. (RealFlight G4.5 and above only!)
a brief guide to setting up normal maps and specular maps for use with RealFlight. (RealFlight G4.5 and above only!)
a step-by-step guide detailing the process of exporting models from Blender and importing into RealFlight.
a handy reference tool for RealFlight modelers.