The Goldberg Chipmunk is a favorite of mine but I never got around to building one. I also like the CAP21. I searched the swap pages for one but didn't see any.
I'm with Marcus on the sound of a four stroke. But, I've gone totally electric these days.
Looking forward to flying the Chipmunk!
So our field is surrounded by trees and I wanted to see how a 2D tree line would work. I guess the idea was that surrounding the field with 3D trees would take a lot more processing power. And, by using pictures of the actual trees I could make the created field look more like the actual field...
Interesting. I don't think I've ever seen a general rule of thumb regarding Expo setup. Don't recall ever looking for one actually. But, I'm going to experiment with those percentages. Maybe it will help me.
So are these extreme maneuvers related to 3D flying?
Personally, I never fly above 20% expo on the radio. You also need to look at the plane's values. One of the planes I looked at had no expo values. One of my favorites.
I'm with 12oclockhigh on this one. Don't like a lot of expo and I have removed it from several of the planes I fly the most...
Set Expo using the aircraft editor, not your radio.
While in the RF Simulator mode, select the aircraft you want to edit.
From the top menu, select "Aircraft" then "Edit Selected Aircraft"
In the Aircraft Editor select the "Radio" tab and you can edit the expo on each channel.
At least that's...
OK I misunderstood the naming of the material. I thought "~ALPHA" just had to be included in the name.
I understand the black and white transparency thing. The RF logo and the car were just random graphics I put in to see if RF was actually using the alpha channel.
Thanks for the help!
So, I’m still trying to figure out the nuances of projected objects in RF. Some seem to look just fine, others have artifacts that might come and go depending on their distance away from the camera.
I also have a question about how RF handles alpha channels. As technoid suggested, I named my...
Actually I think I was wrong about the white box. I believe it might be caused by...well...see this thread on Messy Alpha channels:
I' going to try the "Solidify" filter and see if that helps.
Both the texture and the object are square. The texture is 1024x1024. The object is 180x180 (inches).
What you describe with the 10 pixel border (black on the alpha channel) is exactly what I did. The problem is that when the texture is placed on the object, the alpha channel border makes...
I just realized where the white box is coming from. When the Texture is applied to the face, the transparent border is allowing the color of the face to show through. Off hand I can't think of any way to fix that so, it's kind of back to the drawing board...