Aircraft Editor - Adding "Pivoting Frame" to fuselage

nanophotonics

New member
Hi All

In the Aircraft Editor, i noticed we can add "pivoting frame" to fuselage.
i tried attaching a wing to it, plus a streamer at the wing tip to make visualization easier. i was expecting to at least see some swivel movement of the wingtip during simulation flight, but it was just held rigid in place. i have set the "Rotation max/min" to +/-90 degree, respectively.

Perhaps i am using it wrongly. Or is there a bug?

If anyone has any idea, it would be greatly appreciated.

Thanks!
 

12oclockhigh

Well-known member
Remember the graphics and physics models are two entirely separate things. Does it work in the physics editor? If so the plane will fly that way. The graphics model likely does not allow rotation about the point you selected. You would have to make those changes 3dmax studio. For that you would have to have access to the design files. Those are not typically given away.
 

legoman

Well-known member
Hi All

In the Aircraft Editor, i noticed we can add "pivoting frame" to fuselage.
i tried attaching a wing to it, plus a streamer at the wing tip to make visualization easier. i was expecting to at least see some swivel movement of the wingtip during simulation flight, but it was just held rigid in place. i have set the "Rotation max/min" to +/-90 degree, respectively.

Perhaps i am using it wrongly. Or is there a bug?

If anyone has any idea, it would be greatly appreciated.

Thanks!
I believe that you want "moveable pod" not "pivoting frame"
 
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