New RF-X public beta (1.00.040) is available

Ryan Douglas

Staff member
We are pleased to announce that an update for RF-X, version 1.00.040, is now available as a public beta download.

This free update adds a batch of new content and includes numerous improvements. See the full release notes below for more info, and please let us know if you discover any new bugs. We expect to make this update public soon.

Perform the following steps to obtain the update:
  1. Start the RF-X Launcher
  2. Click Technical Support
  3. Click Enter Tech Support Code
  4. Enter the following code: PBEC#7jah3xeh8fhe (If successful, you will see a message saying "You are now registered to use the Public Beta site until the new version is posted to official download site.")
  5. Go back to the main Launcher menu and click Registration/Updates
  6. Make sure that in the bottom left corner it says Temporary Public Beta. If not, try reentering the code
  7. Click Update to Latest Version; alternatively, click Update to Specific Version, choose 1.00.040 from the list, and click OK.
The LauncherHelper will need to restart partway through this process. Answer "Yes" when it asks if you want to continue downloading the new version. When this process is finished, you will have the latest available version of RF-X.

  • Flite Test Versacopter V2
  • Gaui X7 FZ
  • Gee Bee R-2
  • Great Planes Factor 30cc/EP
  • Wolf Spyder
  • xCraft X PlusOne

  • Temporal Antialiasing (TAA) Improvements. A few highlights:
    - The aircraft itself will be antialiased
    - Aircraft will have a smoother shape in the distance
    - Transparency is handled better in a few different circumstances
    - Ghosting is reduced
  • Settings: The highest available color depth will be used
  • Settings: A secondary sort is applied to video resolutions based on refresh rate
  • Settings: Fixed some other misc. video setting bugs
  • Rewind: Heli rotor RPM and collective are correctly restored
  • Rewind: Electric motors are properly restored to running state
  • Rewind: Visual effects go away after changing aircraft during rewind
  • Multirotor Flight Controller: Added support for custom flight mode names
  • Multirotor Flight Controller: Added HUD support for Headless mode
  • Multirotor Flight Controller: Added support for xCraft X PlusOne tail sitter design
  • Multirotor Flight Controller: Headless mode's stored heading is now correct
  • Multirotor Flight Controller: Vehicle remains steady during transitions between all modes
  • Multirotor Flight Controller: Return to Launch maintains intended altitude and lands gently
  • Selection dialogs: Home/End keys jump to top/bottom of list, respectively
  • Selection dialogs: Name sort is case insensitive
  • Selection dialogs: The different sort types use more fitting ascending or descending behavior
  • Selection dialogs: Alt key does not engage the Filter box
  • Flight Logs from version 1.00.028 display 0 for speed instead of a garbage value (old flight logs do not contain speed data)
  • Hand-launch vehicle orientation is based on plane spawn orientation
  • Depth of Field effect does not affect the controller display in the calibration dialog
  • RF-97 Sailplane (Advanced) and X8 Quadcopter 1260 (Advanced) variants are available in the Vehicle Editor Beta
  • Fixed issue preventing online updates for some users with non-English versions of Windows
  • Performing this online update will change the physics multithreading setting to off
  • LauncherHelper: Cached collision files are cleaned out during online updates

  • Thunderbolt Sbach 35% (both variants): Cosmetic upgrades
  • Misc. art fixes:
    - Flite Test Explorer Sport
    - Flite Test Explorer Trainer
    - H4 Quadcopter 520
    - Hexacopter 780
    - Octocopter 1000
    - Python Biplane
    - Quadcopter X
    - Tricopter 900
    - X8 Quadcopter 1260 (both variants)
  • Misc. transparency fixes:
    - E3D
    - Great Planes Revolver
    - Mitsubishi A6M Zero
    - RF-97 Sailplane
    - Synergy E7
    - Thunderbolt Sbach 35%
    - Twinstar

Ryan Douglas

Staff member
About the collision files being cleaned out during online updates: This will cause things to load more slowly the next time--but only once for each vehicle or airport object. Please don't be alarmed. That is expected.