Thanks I've looked at quite a few war planes I'd put up a list but in the end I don't think I'll do one so I just keep them to myself. I probably need to do like you said just take some time off and let it happen when it happens.How about browsing through here. You might find something ....
How about a clipped wing cub? The one that can be downloaded flies weird. I haven't gotten it to perform quite like mine
That's a great looking field.. BTW the local field here is named Henson Field after a fellow I flew with back in the 80s named Bob Henson. He was a retired guy and was always there so they named the field after him when he passed on. So what is the plane and engine in it I meant to ask about that too but forgot.It's Carl Henson Field in Eugene Oregon
tech I read your post and it might be because its almost 3am here, but I could tell it it was bouncing currently or not. mine is not. I could send you my AV which is not bouncing.I may have fixed the gear dancing problem but I need to test it more to be sure. I made a change to the pivot points and haven't been able to make it dance since I made the change. When you look at the gear dancing in a 3d field and zoom in on it what's really happening is the tires on both sides of the main gear jump back and fourth from right to left but the nose gear never does it. So a while back I had an idea but forgot about it and never tried it. What I did was align the pivot point x-axis for the tire and the tire collision mesh the same as the gear strut, so all those pivot points align vertically. I tried for quite a while to make the gear dance and couldn't but that's the way it works, sometimes I can't make it dance for a long time and then it comes back. So I'll keep playing with it and see if I can make it dance after the fix. Hopefully this will fix the problem because I really want to use the springy gear. Even though it makes the tire stick into the wheel well when it retracts. You'd think they'd disable the springy gear extension when the gear starts retracting. Anyway I hope I fixed the dancing problem.
First your question about is it still doing it. Last night when I wrote that post I could NOT make the gear dance after modifying the pivot points. But I should have waited till this morning to write that post because this morning I got the gear to dance after quite a few tries. So NO modifying the pivot points didn't fix it.tech I read your post and it might be because its almost 3am here, but I could tell it it was bouncing currently or not. mine is not. I could send you my AV which is not bouncing.
the scale springy gear moves the tire/wheel along the axis drawn between the pivot of the tire/wheels visual frame (~CS_RW, LW, SW) and the pivot landing gear's visual frame (~CS_RG,lg, etc). the amount of travel is determined the distance between the pivots and Stiffness. I dont think the weight of the gear effects the spring rate (pounds per inch). angling the pivot should not do much if anything I am 99 percent sure its angle does not effect the handling of the compression but it location most certainly does affect it.
Thanks Doug I tried one thing that came to mind so if you have any suggestions let me know.haha BrokeDad , but with this talk about pivots and bouncing gear i seem to remember that issue back in G4 and the fix i beleive was the placements of the pivots to the landing gear
im trying to find where we had discusions about the gear i think it was G4 but haven't come across it yetThanks Doug I tried one thing that came to mind so if you have any suggestions let me know.